Hello, I’m trying to create a character in my project (not player character), that’ll be traveling to random locations every 1sec and his whole movement will be only flying/floating in the air (i don’t want it to touch the ground).

I already created that “Travel to random locations” thing with “AI MoveTo” node and it works, but my character, even thought I’m spawning it in the air, every time after pressing “Start” button is slowly floating down and then all the time walking on the ground.

I changed the Default Land Movement Mode to Flying, checked the “Can Fly” option and turned off the “Simulate Physics” option (with that option turned on, my character was always hitting the ground and not moving at all).

My question is, how can I keep that character at the same height (above the ground) all the time, even when traveling to random locations?



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