How to change where player is looking? – Blueprint


I been using teleporters and there are working as I want them to. But there is one problem whenever I teleport I am not looking in the direction I want to. I was wondering how I can change where the player is looking after I teleport. Instead of looking at the floor or looking at a wall.

It will even ensure there is some wiggle room for the pawn.

Alternatively:

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Or:

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Or another 5 ways, most likely.


Or are you asking how to build an appropriate rotator?



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You can use FindLookAtRotation:



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