How to Create a Painterly Lakeside Cabin Environment in Blender


Lighting and Rendering

I usually use simple sunlight, with a fog that encompasses the whole scene. Usually, placing the sun at the top right corner or top left corner can provide a good result. Of course, it depends on the scene you’re working on.

For the render, I usually like to render a few passes like the Volume, Ambient occlusion, Mist, and of course the main color pass. I’m using them in post-production to adjust the color, atmosphere, et cetera. 

Most of my animations are simple. I make a simple forward movement with my camera, and then I use the Camera Shakify add-on to make the illusion that somebody is actually walking. 

For the foliage animation, most of the add-ons I’m using allow you to use a wind animation. I like to put a small breeze, so it’s more subtle.

For the post-production, I first like to denoise as much as I can with the Temporal Threshold option inside DaVinci Resolve. After that, I upscale my animation to 4K/30 FPS with AI.

After that, I add a sharpened node, noise, light rays, and fog. I also make some color corrections.



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