How to Pixelate Noise in a material? – Rendering


Hello, so i have a material using a noise node and im trying to pixelate it for the style of my game. Ive looked on the internet but could only find tutorials using the texture coordinate. Problem is that a noise node uses the absolute world position and not the texture coordinate. So how would i go about giving my noise a pixelated effect?

I think if you take a variation of the usual formula, and apply it to the world position

That link is about panning, but it’s the same concept.

i tried. i dunno where the math error is, but this is not working as expected. no pixels in unreal. it’s vectors and pi. you want pixels you play minecraft.



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