How to Create Stylized Modular Ruins with Substance 3D

Introduction Hello everyone, my name is Kirill. I work in the gaming industry as a 3D environment artist. I started studying computer graphics at university, where I got acquainted with various 2D software like Photoshop, CorelDraw, and CAD programs. Later, the third dimension was added to that list. My first 3D software was SketchUp, but […]

Learn How to Set Up Wind for a Ghibli-Style 3D Scene

Final Scene I did encounter some issues with scene building. Since I was controlling the wind direction globally, the camera movement would also be limited to the wind direction. I didn’t want to create multiple levels for different camera angles, so the cameras are quite spread out. Please forgive my laziness. For the scene setup, […]

How to Create a Painterly Lakeside Cabin Environment in Blender

Lighting and Rendering I usually use simple sunlight, with a fog that encompasses the whole scene. Usually, placing the sun at the top right corner or top left corner can provide a good result. Of course, it depends on the scene you’re working on. For the render, I usually like to render a few passes […]