Learn How to Set Up Wind for a Ghibli-Style 3D Scene

Final Scene I did encounter some issues with scene building. Since I was controlling the wind direction globally, the camera movement would also be limited to the wind direction. I didn’t want to create multiple levels for different camera angles, so the cameras are quite spread out. Please forgive my laziness. For the scene setup, […]

How to Create a Photorealistic Grand Terrain in Unreal Engine

Introduction Hi! I’m Gal Ravid-Tal, a 3D/Unreal Generalist & Compositor, currently working at Platige Image. My experience includes movies, TV shows, commercials, and product visualizations. Some of my recent favorite projects are Netflix’s Obliterated TV series, a commercial for the Lamborghini Revuelto, and a short animated film titled Mossies: Catching Art, produced by Platige Image. […]

How to Create a Nostalgic and Melancholic Apartment Scene in UE5

One mistake I realized towards the end of the project is that it’s not worth wasting a lot of time trying to make the material look as realistic as possible, thinking that if the color of a tile isn’t perfectly saturated, the material’s credibility is lost; not at all. Obviously, it depends on the project […]

How to Create a Painterly Lakeside Cabin Environment in Blender

Lighting and Rendering I usually use simple sunlight, with a fog that encompasses the whole scene. Usually, placing the sun at the top right corner or top left corner can provide a good result. Of course, it depends on the scene you’re working on. For the render, I usually like to render a few passes […]