How to Create Stylized Modular Ruins with Substance 3D
![How to Create Stylized Modular Ruins with Substance 3D 1](https://solutionslounge.com/wp-content/uploads/2025/01/contain_1200x630-1024x538.jpg)
Introduction Hello everyone, my name is Kirill. I work in the gaming industry as a 3D environment artist. I started studying computer graphics at university, where I got acquainted with various 2D software like Photoshop, CorelDraw, and CAD programs. Later, the third dimension was added to that list. My first 3D software was SketchUp, but […]
Learn How to Set Up Wind for a Ghibli-Style 3D Scene
![Learn How to Set Up Wind for a Ghibli-Style 3D Scene 2](https://solutionslounge.com/wp-content/uploads/2024/07/1721119593_contain_1200x630-1024x538.jpg)
Final Scene I did encounter some issues with scene building. Since I was controlling the wind direction globally, the camera movement would also be limited to the wind direction. I didn’t want to create multiple levels for different camera angles, so the cameras are quite spread out. Please forgive my laziness. For the scene setup, […]
How to Create a Photorealistic Grand Terrain in Unreal Engine
![How to Create a Photorealistic Grand Terrain in Unreal Engine 3](https://solutionslounge.com/wp-content/uploads/2024/07/contain_1200x630-1024x538.jpg)
Introduction Hi! I’m Gal Ravid-Tal, a 3D/Unreal Generalist & Compositor, currently working at Platige Image. My experience includes movies, TV shows, commercials, and product visualizations. Some of my recent favorite projects are Netflix’s Obliterated TV series, a commercial for the Lamborghini Revuelto, and a short animated film titled Mossies: Catching Art, produced by Platige Image. […]
How to Create a Nostalgic and Melancholic Apartment Scene in UE5
![How to Create a Nostalgic and Melancholic Apartment Scene in UE5 4](https://solutionslounge.com/wp-content/uploads/2024/05/contain_1200x630-1024x538.jpg)
One mistake I realized towards the end of the project is that it’s not worth wasting a lot of time trying to make the material look as realistic as possible, thinking that if the color of a tile isn’t perfectly saturated, the material’s credibility is lost; not at all. Obviously, it depends on the project […]
How to Create a Painterly Lakeside Cabin Environment in Blender
![How to Create a Painterly Lakeside Cabin Environment in Blender 5](https://solutionslounge.com/wp-content/uploads/2024/04/contain_1200x630-1024x538.jpg)
Lighting and Rendering I usually use simple sunlight, with a fog that encompasses the whole scene. Usually, placing the sun at the top right corner or top left corner can provide a good result. Of course, it depends on the scene you’re working on. For the render, I usually like to render a few passes […]