How to Model & Texture a Scene of a Ruined Tower with Blender & ZBrush

On the wind, I’m using an upside-down hanging vertex animation, which you can find in Ryan Dowling Soka’s blog. It looks so good, I’ve used it forever, really. I don’t use a vertex color mask for it as he does. I’ve used a distance from the origin point for the gradient mask, as I think […]