Learn How to Sculpt & Texture Rocks with Moss for an Environment

Texturing For the rocks’ topology, I decimated the rocks to get a lower polycount. I would then go over to Unreal Engine and see how the forms would read. Moving forward with this process can vary depending on the vision for your scene. My goal for this project is realism, so I came to the […]

How to Create Stylized Modular Ruins with Substance 3D

Introduction Hello everyone, my name is Kirill. I work in the gaming industry as a 3D environment artist. I started studying computer graphics at university, where I got acquainted with various 2D software like Photoshop, CorelDraw, and CAD programs. Later, the third dimension was added to that list. My first 3D software was SketchUp, but […]

Learn How to Set Up Wind for a Ghibli-Style 3D Scene

Final Scene I did encounter some issues with scene building. Since I was controlling the wind direction globally, the camera movement would also be limited to the wind direction. I didn’t want to create multiple levels for different camera angles, so the cameras are quite spread out. Please forgive my laziness. For the scene setup, […]

Learn How To Create A Cozy Kitchen Scene With Unreal Engine 5 & Maya

Conclusion I learned so much through this project and improved my skill sets in a lot of areas from modeling, texturing, and broadening my Unreal Engine knowledge. I faced many challenges but I already knew from the start that I wanted this project to allow me to dive deeper into environment building in Unreal Engine. […]