How to Create Stylized Modular Ruins with Substance 3D
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Introduction Hello everyone, my name is Kirill. I work in the gaming industry as a 3D environment artist. I started studying computer graphics at university, where I got acquainted with various 2D software like Photoshop, CorelDraw, and CAD programs. Later, the third dimension was added to that list. My first 3D software was SketchUp, but […]
Learn How to Set Up Wind for a Ghibli-Style 3D Scene
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Final Scene I did encounter some issues with scene building. Since I was controlling the wind direction globally, the camera movement would also be limited to the wind direction. I didn’t want to create multiple levels for different camera angles, so the cameras are quite spread out. Please forgive my laziness. For the scene setup, […]
How to Create a Photorealistic Grand Terrain in Unreal Engine
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Introduction Hi! I’m Gal Ravid-Tal, a 3D/Unreal Generalist & Compositor, currently working at Platige Image. My experience includes movies, TV shows, commercials, and product visualizations. Some of my recent favorite projects are Netflix’s Obliterated TV series, a commercial for the Lamborghini Revuelto, and a short animated film titled Mossies: Catching Art, produced by Platige Image. […]
How to Create a Nostalgic and Melancholic Apartment Scene in UE5
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One mistake I realized towards the end of the project is that it’s not worth wasting a lot of time trying to make the material look as realistic as possible, thinking that if the color of a tile isn’t perfectly saturated, the material’s credibility is lost; not at all. Obviously, it depends on the project […]