Learn How to Sculpt & Texture Rocks with Moss for an Environment

Texturing For the rocks’ topology, I decimated the rocks to get a lower polycount. I would then go over to Unreal Engine and see how the forms would read. Moving forward with this process can vary depending on the vision for your scene. My goal for this project is realism, so I came to the […]

How to Create Stylized Modular Ruins with Substance 3D

Introduction Hello everyone, my name is Kirill. I work in the gaming industry as a 3D environment artist. I started studying computer graphics at university, where I got acquainted with various 2D software like Photoshop, CorelDraw, and CAD programs. Later, the third dimension was added to that list. My first 3D software was SketchUp, but […]

Learn How to Set Up Wind for a Ghibli-Style 3D Scene

Final Scene I did encounter some issues with scene building. Since I was controlling the wind direction globally, the camera movement would also be limited to the wind direction. I didn’t want to create multiple levels for different camera angles, so the cameras are quite spread out. Please forgive my laziness. For the scene setup, […]

How to Create a Photorealistic Grand Terrain in Unreal Engine

Introduction Hi! I’m Gal Ravid-Tal, a 3D/Unreal Generalist & Compositor, currently working at Platige Image. My experience includes movies, TV shows, commercials, and product visualizations. Some of my recent favorite projects are Netflix’s Obliterated TV series, a commercial for the Lamborghini Revuelto, and a short animated film titled Mossies: Catching Art, produced by Platige Image. […]

How to Create a Nostalgic and Melancholic Apartment Scene in UE5

One mistake I realized towards the end of the project is that it’s not worth wasting a lot of time trying to make the material look as realistic as possible, thinking that if the color of a tile isn’t perfectly saturated, the material’s credibility is lost; not at all. Obviously, it depends on the project […]