How to Create Stylized Modular Ruins with Substance 3D
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Introduction Hello everyone, my name is Kirill. I work in the gaming industry as a 3D environment artist. I started studying computer graphics at university, where I got acquainted with various 2D software like Photoshop, CorelDraw, and CAD programs. Later, the third dimension was added to that list. My first 3D software was SketchUp, but […]
Learn How To Create A Realistic Dragon With ZBrush & Mari
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Conclusion I started this project in early November 2023 and finished it in mid-July 2024. But it didn’t really take me 9 months to complete as I didn’t work on it for four months. The body was obviously a big challenge, but the most challenging part was that, until almost the very end, I didn’t […]
How to Create a Painterly-Style 3D Character in Under Two Days
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I am used to adding lighting with a warm-cold contrast because I find it more visually appealing. Once the lighting was finished, I added a bit of sharpening and focus to my camera and exported the image to Photoshop to add a few finishing touches. Conclusion This project took me a day and a half […]
Learn How to Set Up Wind for a Ghibli-Style 3D Scene
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Final Scene I did encounter some issues with scene building. Since I was controlling the wind direction globally, the camera movement would also be limited to the wind direction. I didn’t want to create multiple levels for different camera angles, so the cameras are quite spread out. Please forgive my laziness. For the scene setup, […]
Learn How To Create A Cozy Kitchen Scene With Unreal Engine 5 & Maya
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Conclusion I learned so much through this project and improved my skill sets in a lot of areas from modeling, texturing, and broadening my Unreal Engine knowledge. I faced many challenges but I already knew from the start that I wanted this project to allow me to dive deeper into environment building in Unreal Engine. […]
See How To Make Photorealistic Video Game Consoles in 3D
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Summary Big thanks to the 80 Level team for having an opportunity to tell about the latest project. I’m just starting my journey in 3D design and I can say that one of the most important stages is reference-searching. It is literally the basis of your work and its modeling and texture. Don’t be lazy […]