Learn How To Create A Realistic Dragon With ZBrush & Mari
Conclusion I started this project in early November 2023 and finished it in mid-July 2024. But it didn’t really take me 9 months to complete as I didn’t work on it for four months. The body was obviously a big challenge, but the most challenging part was that, until almost the very end, I didn’t […]
How to Create a Painterly-Style 3D Character in Under Two Days
I am used to adding lighting with a warm-cold contrast because I find it more visually appealing. Once the lighting was finished, I added a bit of sharpening and focus to my camera and exported the image to Photoshop to add a few finishing touches. Conclusion This project took me a day and a half […]
Learn How to Set Up Wind for a Ghibli-Style 3D Scene
Final Scene I did encounter some issues with scene building. Since I was controlling the wind direction globally, the camera movement would also be limited to the wind direction. I didn’t want to create multiple levels for different camera angles, so the cameras are quite spread out. Please forgive my laziness. For the scene setup, […]
Learn How To Create A Cozy Kitchen Scene With Unreal Engine 5 & Maya
Conclusion I learned so much through this project and improved my skill sets in a lot of areas from modeling, texturing, and broadening my Unreal Engine knowledge. I faced many challenges but I already knew from the start that I wanted this project to allow me to dive deeper into environment building in Unreal Engine. […]
See How To Make Photorealistic Video Game Consoles in 3D
Summary Big thanks to the 80 Level team for having an opportunity to tell about the latest project. I’m just starting my journey in 3D design and I can say that one of the most important stages is reference-searching. It is literally the basis of your work and its modeling and texture. Don’t be lazy […]