Hopefully someone can help me with this rather annoying problem. Ever since I set glass (material) to transparent in 3D, all windows became transparent in S/E views too.
Seems obvious, but I need clean S/E view sets, and currently all my S/E sets display internal doors, windows on opposite external walls, and so on.
Unfortunately, limited horizontal rage of S/E isn’t appliable in this case.
Is there a simple way of disabling (glass) transparency in S/E?