Conclusion
The project took me about 8 months of my free time (about 1 to 2 hours per day), which I estimate would be about 2 months of actual work time, including exploration, production, and iteration. The main challenges during production were time management (since I have a full-time job, I only had a few hours a day left for the project) and optimizing the environment.
This project has been a really fun experience with many things that forced me to step out of my comfort zone. I’ve noticed that I’ve improved my approach to lighting, but I’m still dedicating time to studying this topic further because I still have a lot to learn and improve upon. Something that made a real difference was the feedback I received from my fiancĂ©e, Martha (she’s an incredible Concept Artist and 3D Artist), as it allowed me to refine details, see the project from a different perspective, and improve the final result.
To wrap up, and as a reflection for other artists, it’s important to find something that truly hooks you and excites you within what you’re creating. It is art, after all, and while it’s not always an easy task, when you manage to connect with your own project, the process becomes much simpler, and staying motivated during moments of creative block becomes much more manageable.
Sometimes it’s normal to feel overwhelmed when you see other artists’ incredible work (it happens to me too), but progress comes from studying, working hard, and finishing projects. So, to you, the artist reading this: keep creating your art, and you’ll go far. I believe in you.
I’d also like to thank the 80 Level team for allowing me to share my work and the process behind my project. Building an open community that shares its technical secrets is the foundation for becoming better professionals. Thank you all so much for reading this article, and I hope you found it helpful. If I can help you with anything or if you have any questions, feel free to message me on my ArtStation. I’d be happy to assist you with whatever you need