Learn How to Set Up Wind for a Ghibli-Style 3D Scene


Final Scene

I did encounter some issues with scene building. Since I was controlling the wind direction globally, the camera movement would also be limited to the wind direction. I didn’t want to create multiple levels for different camera angles, so the cameras are quite spread out. Please forgive my laziness.

For the scene setup, I used simple techniques. In large outdoor scenes, I followed a consistent trend, like the direction of the wind, which is easy to manage. I used fog to differentiate between midground and background and deeper textures to guide movement and trends, such as paths made by the spherical sculptures rolling over the grass.

In indoor scenes, I usually keep the lighting darker, allowing more creative freedom. I enjoy the visual impact brought by strong light and shadow contrasts. A little trick is to make a high saturation or cold-warm contrast effect at the edges of light and shadow.



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