Introduction
Hello everyone, my name is Kirill. I work in the gaming industry as a 3D environment artist. I started studying computer graphics at university, where I got acquainted with various 2D software like Photoshop, CorelDraw, and CAD programs. Later, the third dimension was added to that list. My first 3D software was SketchUp, but the most interesting thing began when I learned 3ds Max as a student. It opened up a whole new world for me! The first version of the editor that I managed to run was the legendary 3ds Max 2009.
I didn’t start my career in video game development right away. Before entering the game development industry, I worked as an architect. Working in architecture is primarily about shaping space and understanding volumes, and I now apply these skills when creating game environments. Today, I no longer use 3ds Max 2009 in my work, but I use many other tools. The choice of tools directly depends on the tasks I need to accomplish.
In this article, we’ll talk about the creation of the Stylized Modular Ruins project. I’ll do my best to share my experience and give a few tips for beginners, and I’ll be thrilled if the information presented here proves helpful or becomes a source of inspiration for you. Let’s get started!